S1C4: My Newest Playground

To my loyal subjects (who love and adore me),

I’m not calling it “PeePeePooPoo Land”.

So, you all voted and after all your deliberation, you decided that the theme park was the best option. Good, I agree, there really should be more monuments dedicated to me under the dome.

That is why, in lieu of referring to the monument to both my legacy and my love as “PeePeePooPoo Land”, I have decided to name it:

JERITOPIA

Construction has been going well so far, I was able to secure the border by placing enough troops on the riverbank to create a human barricade for any incoming invasion. There was little to no resistance from the forces still in the Reeds, which is odd, if anything. The Cultivation Society were clearly on the back foot as they were too occupied with whatever petty form of assault the Underworld Collective were throwing at them. By the way, might I say that I called that alliance ending before they could make any meaningful changes and I was 100% right.

After the border was able to be established, I gave the go-ahead for the mechs to begin construction on all of the exterior buildings and main defences. By main defences, I of course mean installing Gatling Lasers and Anti-Riot Cannons on every corner. Can’t be too safe, right?

I did hit a snag with the Anti-Air and EMP Cannons though. The manufacturing company couldn’t get the resources needed in time but after a few fingers were gently separated from his palm, he agreed to double time it. If this becomes an issue again, I’ll do his toes.

Now that the theme park is under construction and secured we have another major choice ahead of us:

Where should we advance our armies towards?

We do have the option of pushing towards the Reeds and absorbing it into Jeritopia as a nice little “fuck you” to the plant brains. Some would argue that this isn’t strategically important and could be a major waste of resources. However, I have a counter to this: It would be really funny.

We could launch a surprise attack on the Crates. If the Cultivation Society are on as much of a back foot as I believe they are, this could be our time to completely rattle them. This does come with one ginormous hurdle though. How do you kill Dionea? She is an absolute nightmare to even comprehend, let alone find a weakness for. We can’t send agents into the Crates because they’ll be sniffed out and converted instantly. This might have to be a multi-month project but the outcome could be ever so sweet. The invasion of the Crates is also likely to eat up a cacophony of resources and put Jeritopia in danger. However, this might be worth it.

The Smoke is a big target but is in a very similar situation to the Crates. How do you even subdue something as expansive or overwhelming as the android army or KH47UN? This would nearly wipe out the rogue AI if we are able to accomplish this difficult task. The risk might be worth it but we have to consider resources.

Rivers End could be a bit of a fun time but considering that it’s been a hot bed for instability at the moment. Maybe it’s smarter to let one faction fully take it before trying to invade but what do I know? I’m just the guy who overthrew the entire Council of 20.

There is a majorly juicy target in the hands of the Cultivation Society at the moment: Overwatch. If we could get our intelligence headquarters back, that would be a major boon to both our PR and espionage efforts. Taking over Overwatch might be a bit tricky at the minute but now that we have Jeritopia as a staging ground, we could storm the building with very little pushback.

Anyways, that’s your choices. I’ll leave you to bicker while you praise me (or whatever you do between updates).

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God Emperor Jerit

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S1C5: And The Plant Men Wept

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S1C3: Welcome to the Party!